INTERACTIVE M-LEARNING MEDIA BASED ON SMART APPS CREATOR OF ENGLISH GRAMMAR

  • Kholifuddin Roma IAIN Pontianak
  • Segu Institut Agama Islam Negeri Pontianak
  • Zarkasi Institut Agama Islam Negeri Pontianak
  • Sandi Alfiandri Institut Agama Islam Negeri Pontianak
Keywords: M-learning, Smart Apps Creator, Simple Past Tense

Abstract

This study aims to produce an interactive M-learning media design based on Smart Apps Creator for the teaching and learning process, particularly the Simple Past Tense, through validity, practicality, and effectiveness. It is a development study with a 4-D design, Define, Design, Develop, and Disseminate, but this study only did at the development stage. The subjects of this study are eighth-grade students of SMP Awaluddin Kubu Raya and three validators as three experts, material and media experts, and field trial subjects. The data collection techniques used are indirect communication techniques and measurement techniques. The data collection tools used included validation sheets, which consist of media validation sheets and tests. The study results conclude that the interactive M-learning media design based on Smart Apps Creator for teaching English on Simple Past Tense material at SMP VIII Awaluddin Kubu Raya was categorized as very valid, practical, and effective. Therefore, it is hoped that this app will be used in the English teaching process.

References

Azar, B, S. (2003). Fundamentals of English Grammar. New Jersey: Prentice-Hall
Cheung, A. C. K., & Slavin, R. E. (2013). The effectiveness of educational technology applications for enhancing mathematics achievement in K-12 classrooms: A meta-analysis. Educational Research Review, 9, 88–113. https://doi.org/10.1016/j.edurev.2013.01.001
Damopolii, V., Bito, N., & Resmawan, R. (2020). Efektivitas Media Pembelajaran Berbasis Multimedia Pada Materi Segiempat. ALGORITMA: Journal of Mathematics Education, 1(2), 74–85. https://doi.org/10.15408/ajme.v1i2.14069
El-Alfi, A. I., E Amin, A. A., & Ibrahim, H. M. (2016). Building M-learning Program to Develop Skills and Problem Solving in Math to Laborers University Students. IRACST -International Journal of Computer Science and Information Technology & Security, 6(2), 2249–9555.
Ghozi, S. (2014). Pengembangan Materi Mobile Learning Dalam Pembelajaran Matematika Kelas X Sma Perguruan. Indonesian Digital Journal of Mathematics and Education, I, 13.
Harmer, J & Lott, H. (2004). Just: Grammar. London: Marshall Cavendish Ltd
Hodiyanto, H., Darma, Y., & Putra, S. R. S. (2020). Pengembangan media pembelajaran berbasis macromedia flash bermuatan problem posing terhadap kemampuan pemecahan masalah matematis. Mosharafa: Jurnal Pendidikan Matematika, 9(2), 323-334.
Khasanah, K., Muhlas, M., & Marwani, L. (2020). Development of E-Learning Smart Apps Creator (Sac) Learning Media for Selling Employees on Paid Tv. Akademika, 9(02), 129–143. https://doi.org/10.34005/akademika.v9i02.819
Murphy, R. (1985). English Grammar in Use. New York: Cambridge University Press.
Peter, H. (2016). The Farlex Grammar Book: Complete English Grammar Rules. Ireland: Farlex Inernational.
Shuib, M., Abdullah, A., Azizan, S. N., & Gunasegaran, T. (2015). Designing an intelligent mobile learning tool for grammar learning (i-MoL). Int. J. Interact. Mob. Technol., 9(1), 41-46.
Sugiyono. 2015. MetodePenelitian Kuantitatif Kualitatif dan R&D. Bandung: Alfabeta
Thornbury, S. (2006). How to Teach Grammar. London: Longman Group
Wang, S., & Smith, S. Reading and grammar learning through mobile phones. Language Learning & Technology, 17(3), 117–134
Warsita, B. (2018). Mobile Learning Sebagai Model Pembelajaran Yang Efektif Dan Inovatif. Jurnal Teknodik, 14(1), 062. https://doi.org/10.32550/teknodik.v14i1.452
Published
2024-12-31